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TikTok Becomes First Non-Game App to Hit $10 Billion in Consumer Spending

Aileen Lor
Last updated: February 12, 2024 1:46 pm
Aileen Lor
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  • TikTok and GoTo’s Tokopedia partnership squeezes rival Sea’s Shopee amid losses.
  • The deal eases GoTo’s cash burn but heightens e-commerce competition.
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Contents
Yearly RevenueCoin PurchasesFuture Growth Spending

 

TikTok continues to set new records, becoming the first non-game mobile app to generate $10 billion in total consumer spending on iOS and Android stores. The achievement cements TikTok’s place among top-grossing mobile apps globally.

Yearly Revenue

According to an analysis by data.ai, TikTok raked in over $3.8 billion in 2023 consumer spending, representing 61% growth this year.

That also marks a 15% increase over 2022’s impressive haul of $3.3 billion.

The spending stems from in-app purchases of “coins,” a virtual currency that users gift to creators. TikTok takes a 50% cut when creators cash out coins for money.

Coin Purchases

The $19.99 coin bundle makes up one-quarter of TikTok’s in-app purchase revenue.

U.S. consumers and Chinese iOS users accounted for about 30% of coin purchases, combining to drive 60% of TikTok’s total in-app spending. Other top markets include Saudi Arabia, Germany, the U.K. and Japan.

While trailing top-grossing games like Candy Crush Saga, TikTok is on track to become the highest-earning mobile app ever.

Future Growth Spending

Data.ai predicts consumer spending could hit $15 billion next year as users devote over 40 hours per month to the addictive app.

The incredible revenue growth cements TikTok’s dominance as a cultural phenomenon and financial juggernaut, outpacing rival apps like Tinder and YouTube by billions.

Propelled by a thriving creator economy, TikTok looks set to break records for years.

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 TikTok sets new record as first non-gaming app ever to generate $10 billion in total consumer spending  

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